P1 / ALIGNED CAR WHEELS V10
Player One credits
Human character art
The player, citizens and riders use artist-authored, textured anatomical MakeHuman/MPFB humans. Fictional male and female configurations and GLB exports were created by AgentCity / Abby263 using MakeHuman Community core art. These character art files are released under CC0 1.0, separately from the source application's code license. See the original character art credits and MakeHuman core asset license.
Core art copyright holders include Data Collection AB, Joel Palmius and Jonas Hauquier; facial controls are by Mika Suominen. The anatomical rig has 53 bones. Player One preserves the source human anatomy and adds original fitted futuristic suit and helmet geometry, material palettes, luminous trim and insignia. All 17 human actors have individual suit and helmet variants: Player One, 12 walking citizens and four motorcycle riders. The additions follow the human skeletons. No AgentCity application code is used.
The original Player One suit and helmet add 6,112 vertices and 11,096 triangles, using four material groups: ceramic composite, flexible gaskets, steady optical channels and a tinted laminated visor. V9 raises closed round light channels beyond the actual armor and cloth surfaces and uses steady unlit optical shading with normal depth testing. Helmet profiles, crown heights, crest seams, vents and suit plate layouts vary across the 17 designs. The actual human head, skin and eyes remain behind the transparent visor; source hair is retained but hidden inside the helmet.
Character animation
Idle, Walk and Run clips originate from Mixamo and are distributed in the official Three.js r180 Soldier example. Player One uses only the retargeted motion, with original phase-aligned walk/run blending, relaxed idle adjustments and correction from actual deformed shoe vertices. The effective high-speed running stride remains 2.8 to 4.4 metres. V9 retains the captured Run rotations without additional hip or arm angle amplification, avoiding quaternion-sign discontinuities; animation blending consumes actual visible elapsed time up to one second. The Soldier character geometry is not included in the runtime.
Mixamo motion is used under Adobe's royalty-free project-use terms. It is included as part of this complete website project, and is not CC0 or offered as a standalone animation asset.
Cars
Car Concept — model and textures by Eric Chadwick, © 2024 Darmstadt Graphics Group GmbH. This optimized model edition is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). Source: Khronos glTF Sample Assets / CarConcept.
Player One modifications include neutralizing the source model's authored 30-degree front-wheel steering pose around each complete front-assembly pivot before batching, scale and orientation normalization, material batching and instancing, texture-size reduction, paint variants, tinted glass and original anti-gravity light rings. Branded license-plate and steering-emblem meshes and dense windshield wipers are omitted from the runtime. The actual tyre, rim and brake assemblies and rear-wheel geometry remain. The original GLB is preserved unmodified in the source package. These credits identify the original authors and do not imply endorsement.
Motorcycles
Adventure motorcycle by Innerscene, dedicated to the public domain under CC0 1.0. Player One normalizes scale and orientation, batches and instances the model, reduces background texture sizes, varies paint and adds original anti-gravity light rings. Physical motorcycle details and human riders remain three-dimensional.
Photographic surfaces and lighting
Asphalt 02 by Rob Tuytel supplies photographic road color, normal and roughness detail. Shanghai Bund by Greg Zaal supplies the HDR lighting environment. Both are from Poly Haven under CC0. Their use is recorded in the source package.
Original world and interface
The portal, warp tunnel, architecture, neon fixtures, storefronts, 1,368 pieces of architectural joinery and hardware, holograms, drones, traffic routes, camera sequence, interface and synthesized ambient audio are authored for Player One. The city has 12 walking citizens, four flying cars, four moving street cars, two parked cars and four hover motorcycles with four human riders. Original P1 techwear advertising imagery was created with OpenAI ImageGen and appears only on a physical billboard; it is not the player or a city backdrop. The generation prompt is retained with the project.
Typography and renderer
Barlow Condensed is bundled under the SIL Open Font License. The renderer uses Three.js under MIT; its license is supplied in THREE-LICENSE.txt. Embedded mesh decoding uses the MIT-licensed meshoptimizer decoder distributed with Three.js.
Preserved versions
V1–V9 packages remain historical material. V9 repaired captured running continuity and introduced raised steady suit-light channels. V8 introduced threefold scroll response and the 17 fitted suit and helmet variants. V7 introduced these textured anatomical humans and automotive models, with exposed-face technical clothing and 3 m/s traversal. V5 and V6 used original procedural armored characters and traffic. V4's NASA Z2 spacesuit adaptation and its attribution are preserved in that archive. V3's generated character and city artwork remain with its version. Those earlier character assets do not supply the V10 human player or city backdrop.